![]() He has a new double jump, which allows him to reach out of the way places, and a new dash move that not only can get him out of trouble by dodging attacks, but that can also be used in mid air to help clear large chasms. The first thing I noticed is that since his first outing, Wang seems to have been hitting the dojo big time. This is a massive improvement over the last game, as in that title, exploration was largely a matter of luck. Another new addition is a mini map in the top corner of the screen, showing where you are, where the enemies are, and most importantly, where the objectives are that you need to get to. There is also a proper RPG-lite leveling up scheme that has been introduced, with skill points to spend on a variety of powers and perks. In fact, you have to do these missions to have a prayer of doing some of the later missions, and if you try to tackle a mission that you are not ready for, the game will let you know and nudge you back into safer areas. The game has a different structure this time around as well, with a central hub area and branching side missions that can be tackled in any order you fancy. ![]() ![]() Well, I say shooter, but due to the ability Wang has to use melee weapons, it’s also a first person sword swinger too. ![]() The game is, like the prequel, a first person shooter. ![]()
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